Document map of articles
- A Study on Visual Identity of Robotic Products - Focused on Four Classifications of Social Robots
- "Cheapness is Not a Sense, George!": An Economic Critique of Design and Emotion Discourse
- "Cold Headed" Research and Emotional Design, A Social Approach
- "It's our only connection": Mobile phones and romantic relationships in India
- "Masked Emotions" - Measuring Implicit and Explicit Attitudes towards stigmatizing products (dust masks)
- "Synch with me": Rhythmic interaction as an emerging principle of experiential design
- 'Design and Emotion' in the Context of Social Differentiation
- 'Form Design For Emotion' with a Cameraphone Based Tool
- 'I Love My Jeep, Because It's Tough Like Me', The Effect of Product-Personality Congruence on Product Attachment
- 'I See You Baby, Shakin' That Ass': User Perceptions of Unintentional Anthropomorphism and Zoomorphism in Consumer Products
- 'Reincarnation' as Design Experience for the Sake of Product's Emotions
- ?The Guacherna: Funny Dolls? A closer look at emotional design from the cultural implications involved in an object.
- A Basic Typology of Product Emotions
- A Comparison of Working Methods in Industrial Design and the Creative Arts
- A Cross-Cultural Investigation of Emotional Responses to Architecture in the Era of Terror
- A Design Evaluation Method based on Emotional Reactions and Buying Intentions A Case Study: a Lifting Storage System Designed for Small-space Residents
- A Framework for Delineating the Emotive Character of Motorbikes in India
- A Girl's Bra - A Girl's Pride
- A Good Design = A Good Mate
- A Human-Centred Approach to the Design and Evaluation of Automotive Seat Adjustment Controls
- A Perspective to Understand Emotional Design Extending of Design Methods with Inherent Knowledge
- A Poetic Cyber-Quest
- A Rendezvous with the Cartoon Characters in Consumer Products
- A strategy for creating design methods based on social behaviours for pleasurable user experiences in human- computer interaction
- A Study of How Products Contribute to the Emotional Aspects of Human Experience
- A Study on the Construction of Experience Design in Creative Life Industry ? Take Shin-gang Incense Artistic Culture Garden in Chia-yi County as an example
- Adding Value to Packaging Materials Using Affective Design
- Affect, Emotion and Rationality. Contradictory variables in the aspiration for object longevity?
- Affective Meaning Integration in Design and its Influence on Product and Brand Evaluation
- Ambient Life: Calm and Excited Pulsation as a Means of Life-like Permanent Tactile Status Display in Mobile Phones
- An Emotional Tool in Deisgn Education: Designophy
- Angel or Devil? - The role of scents in interaction and emotion design
- Applying Fuzzy Analytic Hierarchy Process to Evaluate the Emotional Perception of Cultural and Creative Products
- Appraisal Patterns of Emotions in User-Product Interaction
- Approachability: How People Interpret Automatic Door Movement as Gesture
- Atmosphere creation: the relation between atmosphere and light characteristics
- Attraction Considerations
- Attributing meanings to materials
- Basic and Cognitive Emotions in Sound Perception
- Bathroom moments - light and water as intimate experiences
- Bloody robots as emotional design. How emotional structures may change expectations of technology use in hospitals
- Bodily Experience in Space and Design: The Case of a First Year Studio Project at ITU Department of Architecture
- BuddyWall: A Tangible User Interface for Wireless Remote Communication
- Building Brand Equity Using Advergames Experiences: a Brazilian Study Case
- Can we measure what we feel? Exploring relationships between tactile perceptions and surface physical properties
- Captain Electric: Human Powered Electronic Garments
- Carnival in Rio de Janeiro and lust: a designer's look
- Causes of Emotive Response to Artefacts
- Character Toys: Toying with Identity, Playing with Emotion
- Charmed: Can Jewellery Tell Us What We Want From Wearable Technology?
- Cities and Images
- Clarify Interaction Between Emotion and Cognition Focus on Interface User
- Colour Culture as a Visualisation of Values and Emotions Case: China
- Communicating Emotion in Design: The studio experience
- Comparison of the Aesthetic Pleasure Design Cultures between the East and the West
- Comparison of thermographic, EEG and subjective measures of affective experience of designed stimuli.
- Counterfactual design
- Craft Histories, Textile Futures: The Emotional Affectivity of a Quilt...
- Craft Research: Joining Emotion and Knowledge
- Crafting Connections Between Emotions and Materiality
- Cross-Cultural Values in Street Furniture Emotion Design
- ctrl alt delete - Memory And Experience in The Design Process
- Cyclic to Linear: The Dynamics and Ideologies of Objects as Records of Time
- Death and Catharsis: Re-defining Pleasure by Design
- Design and Emotion Education: Introducing undergraduate students to emerging design research
- Design and Emotion: Supra-Functionality for Engineers
- Design Briefing for Emotions & Meaning
- Design Follows Personality
- Design Guideline Gap and 2 Feedback Loop Limitation: Two issues in Design and Emotion theory, research and practice
- Design Practice Presentation on Tools and Methods for Emotion-Driven Design
- Designing a Creative Playground with Positive Affects
- Designing and Evaluating User Experience in a Space through Emotion, Eye-Movements and Behavior
- Designing for body, mind and context. Values-in-action to bridge design and business.
- Designing for Experience: Arousing Boredom to Evoke Predefined User Behaviour
- Designing Pleasure; Designers' Needs
- Desire, Lust and the Glimpse of Manga and Anime
- Diagnosis and resolution of a customer-defined satisfaction issue in automotive user controls
- Differentiation in Design
- Discovering Enhanced Cultural Probes through a Rapid Ethnographic Evaluation of Emotional Design
- Does ceramic tableware offer opportunities for emotional design?
- Does the Exploratorium Evoke Emotion?
- Driving: The Emotional Experience and Automotive Design
- Dutch Design Education: A new approach to design for emotions
- Dynamics of Pleasure in Interface Design
- Effect of others? design evaluation on self design evaluation
- Eliciting An Emotional Response in Architecture
- Embedding Non-Quantifiable Product Qualities in Products and Product Development
- Emotion and Design in Theatrical Performances
- Emotion as a Cognitive Artifact and the Design Implications for Products That are Perceived As Pleasurable
- Emotion in robot cultures Cultural models of affect in social robot design
- Emotion Management through Workplace Design
- Emotion through Product Motion Behavior
- Emotion to the Invisible: Historic Landscape Formation of the A-bomb Dome
- Emotional Attachment in Persona Design
- Emotional Design and Its Significance for the User and the Designer
- Emotional Design for the Blind users: Application of Tactile and Auditory Semiotics in Product Design
- Emotional Dimensions Regarding Job Satisfaction: The Case of Dashboard Design for City Buses
- Emotional Engagement and Interactive Narrative Design
- Emotional Images in Medicine
- Emotional Response to a Picture by the Change of Color: a comparison study between adults and children
- Emotional Response to the Audio-visual Pattern Language of Film
- Emotions by Products in Cultural Contexts
- Emotions in Design through Materials: An Expressive-Sensorial Atlas as a Project Tool for Design of Materials
- Empathy @ Design Research: A phenomenological study on young designers experiencing participatory design
- ENSURE: support for parents in managing their children's health
- Environ-Mental. Can psychiatric patients be consulted and effectively involved in a process that results in change to the design of healthcare environments and as a direct consequence affect their well-being?
- Establishing an emotionally durable relationship between product and consumer
- Explaining Kansei Design Studies
- Exploring sensory perception, appraisal and concern: An approach to support design activity
- Exploring the Human Computer Interactive Design--- Interactive Billboard
- Exploring types and characteristics of cultural products evoking consumers? pleasures
- Exploring Types and Characteristics of Product Forms in Eliciting a User's Pleasure
- Exploring, Interpreting, and Applying Emotion-Driven Design in Brand Identity Development: A Design Student Case Study
- Eyes Open or Closed: is a virtual beach more relaxing than an imagined beach?
- F+R Hugs: How to Communicate Physical and Emotional Closeness to a Distant Loved One?
- Factors contributing to product experience: The cases of 'warmth' and 'freshness'
- Fashion and Textile Design Using Emotion and Personality
- Fashion Design: Desires and Emotions When Fashion Students Respond to Design for Emotion
- Framework of Material Considerations in Architectural Design: The interaction between context, manufacturing, experience and material aspects
- From Stravinsky to Starbucks: Learning from Classical Music to Create Better Service Experiences
- Fun and Pleasure in e-learning
- Geared Decisions: Experimenting with Decision Support Visualizations
- Gesture and Emotional Design in Multimodal Human- Computer Interaction using Semiotic Analysis.
- GWD Developmental Designs: Life, Design and Infants are like Jazz
- Hardware Implementation of the Self Assessment Manikin
- Hotel Stay Scenarios Based on Emotional Design Research
- How do designers respond to changing social and cultural context in the styling of their products?
- How to Design for Emotions: Experiences in a Course
- Identity Service: A Future Service for Collecting, Storing, and Communicating Personal Identity through Wearable Interfaces
- If Only: Bringing Dreams into Practice
- Improvisational Comedy and Product Design Ideation Making Non-Obvious Connections between Seemingly Unrelated Things
- In Your Face, Robot! The Influence of a Character's Embodiment on How Users Perceive Its Emotional Expressions
- Influence of Aesthetic Properties on Stimulating Emotional Responses
- Influence of Different Cultures and Display Media on Colour Emotions
- Innovations in service experiences; the AT-ONE method
- Interaction Design as a Motivator
- Introducing a Female-Focused Design Strategy (FDS) for Future Healthcare Design
- Intuition in Design & Emotion? Transforming raw data into conclusions, a meta-analysis of the 2006 Design & Emotion conference papers
- Invisible Machinery in Function, Not Form: User Expectations of Domestic Use Humanoid Robots
- Is Alice Still in Wonderland?
- Keeping It Full: The Meaning of the Refrigerator for Domestic Consumption and Reproduction in Modern Everyday Life in Turkey
- Ladies and men's room mixup: A critical design perspective on social norms at a clubbing environment
- Logo Colours for Leading Companies in the UK and Japan
- Magonote - Making Complex Home Electronics Accessible by Empowering the Family Technology Lead
- Manuals for the Sustainable Experience: How to keep Homo Ludens on the move
- Meaning and Interpretation: An analysis of two theoretical perspectives in product design
- Measuring and Communicating Emotions through Game Design
- Measuring Emotion and Attention by Analyzing Eye Properties
- Measuring Emotions in Product Design: A study on Emotional Responses to Car Designs
- Mementoys - A memory capturing and storytelling toy
- Modelling perceptual product experience - Towards a cohesive framework of presentation and representation in design
- Modelling Urban Experiences - Zuidas, Amsterdam
- Multi Sensory Design in Education
- My Dear Monster Friends Matrix as an Emotionally Rich Generative Design Tool
- Nonsense and Transformative Experience - From Breaking Meaning to Making Meaning
- Objects of Resistance and Expression: Rethinking the Concept of 'Kitsch' in the Everyday life of the Modern Individual
- Observing Human Behaviors in an Interactive Art Installation
- Outfits and Infits: Accessing the Full Experience of Clothing Style for Design Research
- Performative Space - architecture beyond media?
- Performing Space - Performing Body
- Personalizing Product Appearance: The Effect on Product Attachment
- Pictograms for Sound Design: A Language for the Communication of Product Sounds
- Play Aspect in Architectural Design Education
- Play, Four Days and a 1/4 ton of Clay
- Play?IT A Methodology for Designing and Evaluating Educational Play Experiences for Children with Cognitive Disabilities
- Playing the Design Game Defining and processing tacit knowledge in a board game publishing company
- Polymer Acoustic Guitars: Designing In Credibility and Designing Out Prejudice
- Popular Design and Cultural Identities - Emotional Exchange: Study Cases in Israel
- Power Jewellery: Mediating Powers through Jewellery
- Presenting Evocative Design as a Method for Divergent Thought for Interaction Design
- Producing Customer Happiness The Job to Do for Brand Innovation
- Product relevant emotions in the Spanish language
- Reference Board: Method with Focus on Emotion for the Conception of New Products in Design
- Remarks on the Difficulty of Encoding Feelings
- Revealing Emotional Space Using Representational Techniques of Installation Artists in Architectural Design Education
- Revealing Hidden Emotions That Drive Brand Purchase: Implicit Priming Betters Explicit Self-Reports for a Frozen Food Brand
- Scottie Social connectedness in healthcare
- Search for Rigor in User Research An Analysis of User Research Literature in Design
- Sensational In(ter)action: Designing Creative Learning Environments
- Sensational to Sensual
- Sensing the Senses: Multimodal Research with Applications in Product Design
- Sensory Aesthetics: Social Sciences can Inform Aesthetics
- Skin Care: The Sensual Surfaces of Objects
- Smoke and 'Miros', Design and Magic
- Spatial Interaction that Motivates Physical Activity in the Workplace
- Speaking in tongues - Assessing user experience in a global economy
- Study on Evaluation Structure of Special Events in Community – Case Study on “Minoshima Project – Let’s Go Out to Enjoy”
- Study on Personal Characteristics and Emotional Affordances through User Activity Analysis
- Supporting New Parents In Their Desire to Share Baby's Life
- Surprises Elicited by Products Incorporating Visual - Tactual Incongruities
- Sustainable Design: Strategies for Favouring Attachment between Users and Objects
- Synthesis of Haptic Textures Transmitting Predetermined Feelings and Emotions
- Tactile Understanding: Word Evoking Image and Empathy
- Talking about interactions: Eliciting structured interaction stories in enduring product experiences
- Temporal Transformation of Materials: Can Designers Harness the Effects of Time to Create a Contemporary Aesthetic of 'Worldliness' within New Products?
- The Aesthetics in Design and Cultural Studies
- The Beautiful Body and Healthism in HIV/AIDS Campaign Graphics
- The Chaotic Nature of Human Experience: An Alternative Approach to Determinacy in Understanding Emotions and Experience
- The Cognitive Significance of Furniture Design for Children between the Ages 0-6
- The Connoisseur and the Consumer: Assessing Design Quality
- The dark side of enjoyment Using negative emotions to design for rich user experiences
- The design development of a "Serious" board game - mediating the tension between playing the game and modelling experience for the purpose of gathering information
- The Development of a Visual Reference Database for Product Designers' Use
- The Dimensions of Users' Fun Experiences with Consumer Products
- The Effect of Color Design on Fragrance Association
- The element extracted from lighting equipments that don't take discomfort from darkness
- The evaluation of qualitative methods selection in the field of design and emotion Cara Wrigley, Rafael Gomez, Vesna Popovic
- The Evolution of Ergonomics into a Marketing Issue
- The Experience of Sustainability - Applying Metadesign to Invite Emotions to Further the Design of Sustainable Futures
- The Exploration of Emotion and Memory in the Design of Chinese Everyday Cooking Utensils
- The Expressive Space of the Edge: the pathos of experience
- The Importance of Textiles Hand in Comfort and Emotional Design
- The Influence of Ageing on Product Experience
- The Meaning of the Material: A Survey on the Role of Material in User's Evaluation of a Design Object
- The narrative of experience: Modelling user experience through the use of literary narratives for the construction of the user journey
- The PlaceConcept Methodology: A Technique to Investigate Place-Based Emotions
- The Playfulness of Interactivity
- The reinvention of the ready-made
- The Rise and Fall of the Urban Environmental Products on Pleasure Basis
- The Role of Emotion in Visual Communication of Risk - Differences Between Designers and Users
- The Role of Products in Consumer-Celebrity Relationships
- The role of values and emotions in user experience
- The Room with a View (about itself)
- The Songket Motifs - The Design and Memory of the Malay People
- The Synergistic Integration of Rational and Emotional Dynamics in Brand Design and Development
- There's a Grizzly Bear in Sector 7: Emotional triggers in an online GIS-based information system for management and safety of natural heritage parks in Canada
- Towards a Conquest of Emotionality
- Towards a Sensory-Emotive Domain for Digital Industrial Design Tools
- Tradition, Innovation and Emotion: BMW Motorrad R Boxer Series
- Understanding and Designing Computing Technologies that Convey Concerning Health News
- Understanding Context: The Influence of Graphics on the Emotions of Surface Textures
- Understanding Product Appearance: Cognitive and Emotional Response to Product Visual Form
- Usability Experts (1): Designers (0). Why designers need to evaluate design effectiveness
- User Research Methods: Distinctive Need Expressions from an In-depth Interview and a Generative Method
- Visceral Hedonic Rhetoric: Emerging Research in Design and Emotion
- Visiting Maurice Halbwachs in the Collective Memory
- Visualizing Senses, Labeling Containers
- Walking Blind: Developing Awareness of Visual Impairment to Support Empathic Design Research Strategies
- Wayfinding in Unfamiliar Public Buildings - Factors in Landmark Recognition
- Wearable Technologies for Emotional Dialogue
- Wearing Diaries
- Wishes for Furniture Design among Persons in the Third Age Interviews with Users in their Homes