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If Only: Bringing Dreams into Practice

Kristina Andersen , Margot Jacobs , Laura Polazzi

This paper introduces the IF ONLY method for investigating users emotions through games. References are made to game and theatre theory and the method is explained with examples from the FARAWAY project. The game: ?this is how i feel? is described and the paper concludes with some examples of game results and conclusions.


Emotions, interaction design, games, game theory, participatory design, user engagement, expression