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The Rise and Fall of the Urban Environmental Products on Pleasure Basis

Hakan Gürsu

The aim of this paper is to discuss different aspects of human-product interactions in urban environment as a design problem in relation to 'pleasure' issue. The aspirations, capacities, limitations and present activities of 'urbano-Man' in a designed space are going to be examined and his objective and subjective value systems are going to be redefined in order to find out means of providing user satisfaction by a 'pleasurable-city' life.

The quantity of artificial products, so called “urban artifacts”, in the environment will inevitably increase, in relation to several factors such as; population growth, political and social change, various types of transportation and continually improving technology. Therefore, the importance of any man-machine interface becomes more significant increasingly in the urban environment. Designers as always face various challenges and opportunities in creating brand-new services and techno-machines with attractive visual characters making the city more pleasurable and habitable.

This paper tries to provide designers with information on how subjective value systems of people living in communities could be materialized via urban environmental design in order to render the city an area of shared values with pleasurable living spaces contributing to proper public democracy. The object defines the “value system” of urbano-Man into account. It is clear that the subjective values of man as images, values and objectives are never entirely static things. A backward-looking or even static view of any culture is therefore, a highly mischievous occupation but it has also vital importance. it is also fact that these value systems are precious possessions for design to develop an understanding of any dynamic design model. Finally, the study explores the extent to which basis and capabilities should be detected throughout the “pleasurability” in public spaces for achieving a safer and a better urbano-life.

open-spaces and user behaviour, urban pleasure, city identity and hidden culture, street furniture, alienation, vandalism