Kn6 IBV Become our friend to view this Tool/Method
Kn6 IBV consists of a set of software tools and a group of databases with information about products, users, kansei words and knowledge. The tool is made up of three modules: Management of the databases, Profiles generator and Design. The first one allows the management of the databases that feeds the system. The second generates graphs that represent the image transmitted by the products. The last provides the relations between perceptions...
D e s i g nm o v e m e n t Become our friend to view this Tool/Method
D e s i g nm o v e m e n t is a cross-pollination of interaction orientated product design with dance improvisation and choreography. In this approach movement is made pivotal for design. D e s i g nm o v e m e n t understands the design of products as the design of (inter)action. It concurrently understands movement as the embodiment of interaction. This approach therefore perceives design as ‘Choreography of Interaction’ and introduces...
Vision in Product Design Become our friend to view this Tool/Method
The ViP method places human-product interaction, defined as the way a product is perceived, used, and experienced, at the centre of the design process.
Given a certain design task, the designer first has to ‘deconstruct’ what she already thinks she knows about the product that comes to mind as an existing solution. In this way he regresses to the context level where we no longer talk about products or interactions with...
Pictograms for product sound Become our friend to view this Tool/Method
Pictograms that represent various sounding parts of the products constitute a library of sounds that will be used to select sounds/parts for the design of the sound. In the library,
Pictograms are hierarchically organized to make it easy for designers to navigate, choose, and build the right sound. In this hierarchical structure, they also vary in their shape, colour, pattern, and size to appropriately visualize the properties...
Kansei Engineering Software Become our friend to view this Tool/Method
In its present version KESo generates webpages using predefined Kansei Engineering words and product properties as basic data. On the webpage Semantic Differential Scales are created where users can rate the affective impact of the product in question.
This user data is collected and stored in a data bank.
After enough data for a sufficient statistical strength is collected, a Quantification Theory Type I-...
Synthesis of Experiential Product Sound Become our friend to view this Tool/Method
From our research we know the important descriptive/ affective attributes related to product sounds. In addition, we have knowledge how these attributes are
related to the spectral properties of the sounds. In our method, we analyze the possible “sounding parts” and synthesize new realistic sounds that can be evaluated on their experiential attributes. The analysis of the sounds includes spectral, psychoacoustic, online evaluative...
Image board Become our friend to view this Tool/Method
A form of visual stimulus material, usually comprising large boards covered with images (often cut from magazines) and designed to represent a mood, atmosphere or feeling. They might be used as enabling materials, to explore respondents' experience of an activity or brand. They can also be used to represent the 'feel' of an intended advertisement, or to explore a number of alternatives (for example bright, sharp and fresh, or slow and sultry)....
Interactive tangible sketching Become our friend to view this Tool/Method
Spatial models have the advantage that they can be seized, turned, moved and used, which make them appropriate for exploring movement-based interaction. Interactive tangible sketching combines tinkering, i.e., a brainstorming technique that produces fairly low-fidelity, prototypes with a high-interaction relevance (Hummels et al., 2001), with sensor technology and the dataflow modelling program MAX/MSP. We use Phidget Interfacekits, including...
Physical fusion design Become our friend to view this Tool/Method
Within our Physical Fusion Design method we have merged up till now the following techniques: design movement (Klooster & Overbeeke, 2005), interaction relabeling
(Djajadiningrat et al., 2000), tinkering (Hummels et al., 2001), play-acting (Sato & Salvador, 1999), and interactive tangible sketching & prototyping using sensor technology
and dataflow modelling programs and physical modelling (Hummels and Helm, v.d., 2004). Most of...
SENSOTACT® (version V3) Become our friend to view this Tool/Method
The Sensotact® toolkit consists of 10 boxes corresponding to a breakdown of the sense of touch into the 10 tactile descriptors. Each descriptor contains 8 references positioned on a perception scale. These are made of serigraphed PMMA-plates and the reference parts are magnetized and numbered.
The reference parts are made of different materials like elastomers, polymers foams or varnishes which ensure a one-dimensional sensorial...
Interaction Relabelling Become our friend to view this Tool/Method
Interaction relabelling is a creativity method. In this method, participants are asked to consider an existing product, and, pretending that it is the product to be
designed, to tell and act out how it works.
The two products need not be related; in fact, unrelated products may lead to more creative ideas. Using unrelated products helps designers to part with the interaction style that is prototypical for the product...
Quick guidance tool in design semantics Become our friend to view this Tool/Method
The interface asks firstly for a given sign which the user wants to enquire. There are four main routes to do this. Each main route is in its turn subdivided in sub routes:
- through entering an emotion or value expressed in keywords and/or through an adapted SAM (Self Assessment Manikin);
- by means of selecting or entering a colour or colour combination;
- by means of answering each time six questions concerning...